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Your advert here!!! Technical Editors: |
Figures to show that over one third of paid-for games
downloaded annually by UK mobile phone users fail to work have been
slammed by leading games aggregator, Player X. Player X CEO, Tony
Pearce, told Mobile Software Insight "Reports such as these are
sensationalist bollocks." "As a games publisher and aggregator we spend
an utter fortune on testing, porting and certifying games to the highest
possible standards," he protested. Pearce was responding to research
carried out behalf of Getjar, which claims to be the world’s most
popular mobile application distribution and developer community. The
company claims that insufficient compatibility testing is the root cause
of a high failure rate of mobile games. Consequently Getjar estimated
that – working on figures produced by Gfk - over £29 million is spent
annually by UK consumers on mobile games which they never get to play.
GetJar claims that and with the variety of handsets continuing to grow
year-on-year, believe the problem will continue to grow unless
developers place greater emphasis on compatibility. However, Pearce
reckons that the problem stems from rogue sties which lay claim to
offering high quality mobile games when they have no such capability.
"There are certain off-portal web sites that are economical with the
truth over their content," Pearce added. "Such sites are simply giving
the whole industry a bad name."
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